Sole programmer, art by Grant Doney and I. Contract music by Axel Stewart. Made in Unity using C#. Development started in 2020, released October 6th, 2021 on Steam.
Some points of interest include:
- I released 22 straight weeks of beta builds to playtesters in the ToothPike Games Discord server
- Aside from achievement based skin unlocks the game includes time limited holiday celebration unlocks
- Physics based dice rolling but with the ability to predetermine outcomes without affecting the gameplay or visuals
Release Trailer:
Rolling Dice (zoomed in):
Overworld Map: